Seven years of customer insight gathered since we first shipped Intuiface has taught us that interactive, place-based digital experiences have unique design constraints and requirements that set them apart from web and mobile applications, not to mention the design of traditional, broadcast digital content.
This webinar will introduce 10 design principles that can be immediately put to use in your next interactive, in-venue digital project, whether or not you use Intuiface.
NOTE: This webinar was originally created for the Society for Experiential Graphic Design. This is why you will hear the occasional reference to an SEGD audience in the opener and in the close of this webinar. The presenter - Intuiface's CMO, Geoffrey Bessin -is an SEGD member.
Seven years of customer insight gathered since we first shipped Intuiface has taught us that interactive, place-based digital experiences have unique design constraints and requirements that set them apart from web and mobile applications, not to mention the design of traditional, broadcast digital content.
This webinar will introduce 10 design principles that can be immediately put to use in your next interactive, in-venue digital project, whether or not you use Intuiface.
NOTE: This webinar was originally created for the Society for Experiential Graphic Design. This is why you will hear the occasional reference to an SEGD audience in the opener and in the close of this webinar. The presenter - Intuiface's CMO, Geoffrey Bessin -is an SEGD member.
Seven years of customer insight gathered since we first shipped Intuiface has taught us that interactive, place-based digital experiences have unique design constraints and requirements that set them apart from web and mobile applications, not to mention the design of traditional, broadcast digital content.
This webinar will introduce 10 design principles that can be immediately put to use in your next interactive, in-venue digital project, whether or not you use Intuiface.
NOTE: This webinar was originally created for the Society for Experiential Graphic Design. This is why you will hear the occasional reference to an SEGD audience in the opener and in the close of this webinar. The presenter - Intuiface's CMO, Geoffrey Bessin -is an SEGD member.
Seven years of customer insight gathered since we first shipped Intuiface has taught us that interactive, place-based digital experiences have unique design constraints and requirements that set them apart from web and mobile applications, not to mention the design of traditional, broadcast digital content.
This webinar will introduce 10 design principles that can be immediately put to use in your next interactive, in-venue digital project, whether or not you use Intuiface.
NOTE: This webinar was originally created for the Society for Experiential Graphic Design. This is why you will hear the occasional reference to an SEGD audience in the opener and in the close of this webinar. The presenter - Intuiface's CMO, Geoffrey Bessin -is an SEGD member.
Seven years of customer insight gathered since we first shipped Intuiface has taught us that interactive, place-based digital experiences have unique design constraints and requirements that set them apart from web and mobile applications, not to mention the design of traditional, broadcast digital content.
This webinar will introduce 10 design principles that can be immediately put to use in your next interactive, in-venue digital project, whether or not you use Intuiface.
NOTE: This webinar was originally created for the Society for Experiential Graphic Design. This is why you will hear the occasional reference to an SEGD audience in the opener and in the close of this webinar. The presenter - Intuiface's CMO, Geoffrey Bessin -is an SEGD member.