Intuiface Change Log

v.6.1.2

📅
December 7, 2017

Our tried-and-true mini release comprised of a sampling of minor feature improvements and bug corrections. As of this moment it's the most feature rich and stable version of IntuiFace so you're encouraged to upgrade if your current project(s) permit it.

See Release Notes ➤

v.6.1.1

📅
November 24, 2017

Addresses a problem introduced by a Windows 10 patch distributed by Microsoft on 14-November. That's right, I'm saying it - it's their fault! The patch caused erratic touch-related behavior in Player for Windows, forcing us to work around it. It's worked around so all is back to normal.

See Release Notes ➤

v.6.1.0

📅
November 13, 2017

Months of development effort neatly packaged for your content creation enjoyment.

  • Major update to Web Browser Asset on Windows. Jumps embedded Web rendering engine to Chrome 55, takes advantage of GPU acceleration to achieve 3D Model and video performance parity with the stand-alone Chrome browser. It's the best Web support you'll find on a touch display.
  • Overhaul of 3D Model Asset across all Player platforms. We've adopted a brand new 3D engine, using developer favorite three.js. Not a developer? If you were, you'd love three.js. Great personality. Brings orders of magnitude increase in facet count support coupled with better performance. Supports all popular 3D model formats and quite a few more niche formats. You and your niche formats. What makes you so special?
  • New HTML Asset for all Player platforms. Display CSS-enabled HTML content directly within IntuiFace, no Web Browser required. Incorporate any Web component simply by pasting its embed code. Everything from YouTube and Google Calendar to Facebook and user-developed collections. Also incorporated within API Explorer to improve the representation of HTML-formatted content.
  • Enhanced drawing tools on Windows. New eraser options and an unlimited undo stack. Plus the  ability to draw backwards ... ok, just kidding. Not even sure what that means.

Additional improvements to sweeten the deal

  • New triggers for the System Information Interface Asset indicating when a device goes online or offline. This has been a super popular request because it enables your experience to react to the loss of an Internet connection and do something about it.
  • New Map Collection properties to constrain navigation within a particular geographic area.
  • New variant of Player for Tablets on Android - a protected Player - that hides all soft buttons and ensures an IntuiFace experience automatically runs after device restart.
See Release Notes ➤

v.6.0.7

📅
October 5, 2017

Hello fall! We welcome you with a few bug fixes and product tweaks, just like our forefathers did centuries ago. Details here.

See Release Notes ➤

v.6.0.6

📅
September 14, 2017

The next chapter in our continuing story "Bug Hunt". Fearless developers have overcome adversity and persevered. Chalk up one for the good guys!

See Release Notes ➤

v.6.0.5

📅
August 29, 2017

An must-install end-of-summer bug fix release to close some loose ends in Version 6.0. On tap over the next month: new features and performance improvements! Check out the release notes for details.

See Release Notes ➤

v.6.0.4

📅
July 17, 2017

A summertime bug fix release with a small but helpful improvement when troubleshooting missing content. Now go grab some rays!

See Release Notes ➤

v.6.0.3

📅
June 22, 2017

It's been some time since our last patch release. Can you feel the quality! In this version we've taken the time to combine some small enhancements with bug fixes. Using Excel as a data source? You're going to definitely want this release.

See Release Notes ➤

v.6.0.2

📅
June 9, 2017

This patch release is dedicated to all of you using Player on PCs running Windows 10 Creators Update. You'll now see them back in the Share and Deploy console!

See Release Notes ➤

v.6.0.1

📅
June 8, 2017

This first post-6.0 release corrects a few minor issues uncovered by our users and throws in a smattering of enhancements to sweeten the pot. Among the enhancements: improved control when running multiple instances of Player on the same PC at the same time.

See Release Notes ➤

v.6.0.0

📅
May 30, 2017

Kaboom! We've jumped the integer and landed on Version 6.0. There's a ton of new capability so let's dive on in.

  • API Explorer:  Create dynamic connections to any REST-based Web Service without writing a line of code. This means you'll now have access to thousands of free, public services sharing information like weather, sports scores, stock quotes and movie listings, plus private services for things like your in-house CMS or devices connected to the Internet of Things.
  • Experience layers, experience triggers, experience background: Satisfying the most popular customer request: creating a master template. It's more powerful than that but the gist is the same - content universal to your entire experience but editable in a single view.
  • X-Ray for interface assets: One-stop-shop for a listing of all properties, trigger, and actions of any out-of-the-box or custom interface asset. You can even use it to create bound assets or triggers, reducing multi-step processes into a single click.
  • Design assistant for collections: Quick-change dialog enabling you to easily swap collection styles PLUS a machine learning engine that watches your design preferences. Over time, IntuiFace will learn your preferred aesthetics and - with future product enhancements - it'll make design suggestions you tend to prefer.
  • Simplified external triggering: Super simple mechanism enabling any external device - e.g. RFID/NFC readers - to communicate with running IntuiFace experiences. Not only can those devices signal specific events but they can pass in-content information to create conditional actions in IntuiFace.

Additional features that are no less important because we love all of our children equally

  • 64-bit option for Composer and Player for Windows. This both significantly increases the capacity of IntuiFace on Windows to display large numbers of memory intensive content but should also improve performance under these heavy loads.
  • Overhauled Share and Deploy console. Used to share published experiences with colleagues/clients and to deploy those experiences to any Players anywhere in the world, the Share and Deploy console is more fully featured, quite a bit faster and - frankly - a heck of a lot more attractive.
  • Increased max size for multi-screen displays. IntuiFace can now work with multi-screen displays encompassing 20k pixels by 20k pixels. That's crazy big but you're the boss.
  • Facelift to Composer dialogs and Composer/Player installers. Yes, they're susceptible to vanity.
  • Lots of smaller enhancements combined with a bunch of bug fixes.

One last thing: we've launched a brand new license packaging and pricing model. If you're new to us, then the new model isn't really new, it's just the model. But for preexisting users, we talk all about the changes here.

See Release Notes ➤

v.5.7.5

📅
March 29, 2017

It's our final release before jumping to IntuiFace 6.0. It sets the table so you'll have to be on this version before the jump. To sweeten the pot, we've improved the performance of Player for Kiosks and Player for Tablets. You'll notice it in scrollable, ordered collections like the Carousel and Asset Flow. Want the details? Check out the release notes.

See Release Notes ➤

v.5.7.4

📅
February 7, 2017

Probably the last bug fix release before we deliver a bunch of new features and improvements in Version 6.0. Think of installing this build as buckling your safety belt for the rocket ride that's coming. For a look at what's been fixed, check out the Release Notes.

See Release Notes ➤

v.5.7.3

📅
January 12, 2017

Look, a bug is a bug and we can't let them multiply. This release is definitely in some weeds, concerned with bugs that most folks won't ever see, but integrity is our middle name! All the details are here. For a little sugar, we've added a couple of small new features as well.

See Release Notes ➤

v 5.7.2

📅
December 7, 2016

Round two of bug fixes for Version 5.7. Ok, I'm biased, but IntuiFace is feeling pretty solid. Corrections are mainly edge cases, meaning most of you probably haven't run into the problems. Still, there was work to be done and you can see the details here.

See Release Notes ➤

v 5.7.1

📅
November 16, 2016

This is the first bug fix release for Version 5.7 and it takes some polish to various corners of IntuiFace. This includes putting a shine on the new Scroll collection. For all the line items, check out the release notes.

See Release Notes ➤

v 5.7.0

📅
November 3, 2016

Probably our last feature release before the jump to Version 6.0. We've managed to pack in quite a bit of new - and pretty cool - capability

  • Scroll Collection: A movable canvas perfect for creating parallax effects, webpage-like visuals and more. It's the microwave of IntuiFace: you didn't know how much you needed it until you tried it.
  • Toggle Button sets: Enhancement of the Toggle Button control, automatically permitting one and only one Toggle Button within a set of buttons to be checked. Yes, show-off, it's like a radio button.
  • Speech Recognition: (Windows only) Use the spoken word to either capture information or act as a trigger for one or more actions. Supports 26 different languages. "IntuiFace, make me dinner!"
  • Google Analytics Connector: Automatically load data points collected by the data tracking feature of IntuiFace into any one or more of your Google Analytics properties.

Plus lots of additional, small usability enhancements and fixes you may not notice but will subconsciously love.

See Release Notes ➤

v.5.6.4

📅
September 20, 2016

Addresses a short list of bugs but takes this opportunity to add a small feature and, maybe more interesting, a set of mini-games. Heard about gamification? Not a pretty word but its import can be quite valuable. We talk about gamification here. For details about this release, see the release notes.

See Release Notes ➤

v 5.6.3

📅
August 31, 2016

(Supersedes v.5.6.1 and v.5.6.2) Corrects all the speed bumps found since the launch of Version 5.6.0. Don't waste any time getting it on your devices. Details are in the release notes.

See Release Notes ➤

v 5.6.0

📅
August 10, 2016

A feature release emphasizing the creative needs of designers.

  • Transparent video support: Play videos containing an alpha channel - i.e. transparent videos. Specific formats are required; see here for guidelines. Or did we make those guidelines transparent……
  • Transparent experience backgrounds: Show third party apps running behind IntuiFace and even enable users to interact with both IntuiFace and third party apps at the same time. Also referred to as a transparent Player, you're not going to believe your eyes.
  • New "Fill behavior" property: Permits greater control over how images, videos, webcam feeds and image buttons are displayed within their container. Options include fit, fill and deform.
  • Animated GIF support: Animated GIFs (with or without transparency) are hip again and IntuiFace is as cool as can be so they make a great pair. Show your favorite animated GIFs in IntuiFace.

Lots of additional improvements and bug fixes. We've even sped up Composer and increased the free storage we provide for experiences you want to share or deploy. For all the details, see our release notes.

See Release Notes ➤

v 5.5.2

📅
July 5, 2016

Mainly a bug fix release but there was one big change. We have swapped the Open Street Map provider used for our Map collection from MapQuest to MapBox. For an explanation of why we made this change - and for details about all the improvements in this release - see our Release Notes.

See Release Notes ➤

v 5.5.1

📅
June 15, 2016

Bug fix release with a small feature upgrade as sweetener. All details can be found in our Release Notes.

See Release Notes ➤

v 5.5.0

📅
June 7, 2016

A 'you asked for it' feature update!

  • Use the new Move to front and Send to back actions to change the visual stacking of items on-screen. Call it 'z order' to impress your friends.
  • Enhanced Hide and Show actions can apply the opposite effect to all other items in the same layer or same Group/Pinboard collection
  • Webcam asset permits camera selection (if more than one is available) and resolution (320x240, 640x480 or best available for the webcam)
  • Ability to disable the next and previous swipe gestures of the Flip Chart collection. The old method was to yell "Darn!" and swipe back to the original item.
  • Improved organization of the Triggers and Actions panel - as well as of the binding panel - should make it a lot easier for all of you who don't read manuals to figure out how to work with triggers, actions and binding.
  • 8 additional, minor usability enhancements
  • Lots of bug fixes. Not that we have bugs. We don't. But if we did, we fixed them.

You can find details about everything above and lots more by reading the Release Notes.

See Release Notes ➤

v 5.4.1

📅
May 16, 2016

Our first update/patch release since shipping Version 5.4. Took a month but we finally identified a few things that needed fixing. The details are here. Meanwhile, we're already hard at work on our next feature release. Stay tuned....

See Release Notes ➤

v 5.4.0

📅
April 21, 2016

Design for accessibility, because 1 in 7 people worldwide possess some kind of disability

  • Text-to-speech: Generate speech for both static and dynamic text. (Windows only) You should check it out; you’re a bit of a mumbler.
  • Keyboard triggers: Key presses can act as triggers for any IntuiFace actions. For example, use arrow keys for navigation. The keyboard is no longer just a pretty face.
  • Gestures for static assets: Any onscreen gesture initiated on a static asset can act as a trigger for any IntuiFace actions. Don’t overdo it or it’ll look like you’re massaging the screen.

Support for beacons using the iBeacon™ and Eddystone™ protocols. Why care? It means your experiences can know what is brought near them; you can then do something about it.

  • Application notification (i.e. beacon detection): Capture unique ID of any beacon brought near a running experience and use that ID to trigger specific actions, show specific data, etc. This is very cool stuff.
  • Proximity detection: Like application notification but trigger occurs only if the beacon is moved a specified distance from the running experience. For example, show information for items lifted away from a shelf. Freak out your guests!
  • URL broadcast: Running IntuiFace experiences act like Eddystone-URL beacons, broadcasting URLs for user-selected items. These URLs can be picked up by any mobile device supporting Eddystone-URL - e.g. Android tablets. Broadcasting is available on Windows only. Sorry other platforms!

New value converters for binding. However, still no way to turn lead into gold….

  • Is Equal To: Compares two values and returns true or false. Found in the list of Math & Logic binding converters. It’s nice to get a black-and-white answer once in a while.
  • URL Shortener: Converts any URL into a 16 character URL. Very useful for the URL broadcast feature mentioned above. They’re also cute.

Plus many smaller enhancements and a bunch of bug fixes. All details can be found in our user friendly Release Notes.

See Release Notes ➤

v 5.3.3

📅
March 31, 2016

Web Browser asset no longer causes a crash when JavaScript-enabled buttons are clicked. Description is here.

See Release Notes ➤

v 5.3.2

📅
March 17, 2016

Our next bug fix release. We're dealing with a few edge cases so a big thank you to our users who are finding and reporting this stuff. Details here.

See Release Notes ➤

V.5.3.1

📅
February 24, 2016

Corrects a few bugs; adds a couple of small enhancements as well. Details are in the Release Notes.

See Release Notes ➤

V.5.3.0

📅
February 15, 2016

Completely revised Web Browser asset

  • Supports all of HTML5, CSS3, JavaScript and WebGL.
  • Faster and more reliable than our previous rendering engine.

IntuiFace Cloud Storage

  • Free, no-configuration cloud storage option for published experiences.
  • Use it to simplify sharing and deployment of your work.

YouTube asset

  • Dedicated asset for playing YouTube videos.
  • Even includes 360 degree videos on Windows.

Alignment magnetism

  • Automated snap-to-alignment feature - aka magnetism
  • Greatly simplifies item alignment in your designs.

To see a complete list of enhancements, head on over to our Release Notes.

See Release Notes ➤

V.5.2.7

📅
February 3, 2016

A stability release correcting a few crash conditions. Threw in a few small enhancements as well. Release notes are here.

See Release Notes ➤